Listen now: https://www.podomatic.com/podcasts/distilled/episodes/2018-06-24T09_12_48-07_00
Chris Ross returns to the show for a second round of verbal sparring, from muay thai training to shadowboxing. With BoxVR and Beat Saber and a heathy dose of mindfulness, you can see dramatic improvements in your skill. These games offer a compelling example of coaching techniques applied to a training routine in virtual reality. The real world results speak for themselves.
Listen now: https://www.podomatic.com/podcasts/distilled/episodes/2018-05-20T16_12_23-07_00
Chris Ross joins the show to talk about the intersection of exercise with virtual reality computing. BeatSaber is quickly becoming the best game in the Oculus Rift marketplace, since its release in early May 2018. We ask and answer the question: why buy VR hardware instead of a gym membership?
Listen now: https://www.podomatic.com/podcasts/distilled/episodes/2017-10-28T14_12_36-07_00
This is a story about the complexities of synchronizing time across connected devices, the perils of getting it wrong, and some theories on why system clocks suddenly change sometimes.
Listen now: Apple Watch: Who Watches the Watchmen?
Take apart the Apple Watch experience, and drill down to its core essence. You’ll find more questions than answers. How do people feel about it? How will it change our world? Too soon to say.
Listen now: Accessible Wearable Technology
With the release of the Raspberry Pi 2.0 this week, it has never been easier to get into wearable technology. In this episode, we discuss the vast options available to the modern hobbyist.
Listen now: Tricorder Xprize
Tracy Ingram joins the show to talk about wearable devices and personal medical data in the cloud. Tracy and his team have advanced to the second round of the Xprize challenge to build handheld medical scanning technology, much like Star Trek tricorders.
Listen now: Invisible Apps
As mobile technology dominates the digital landscape, we are now starting to see evidence that application design is taking second place to service design. Interactions are no longer bound to a single isolated experience. Instead, they span multiple platforms, from laptop to mobile to wearable device across time and space.